Sharkey's Tithe // Sharkey's Tithe (cont'd)
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Sharkey's Tithe
Card
2 or more players | 1 pack per player | 10 minutes
OBJECTIVE:
Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters.
GET READY:
Each player opens a booster, sets aside all cards without *Magic* card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards.
OBJECTIVE:
Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters.
GET READY:
Each player opens a booster, sets aside all cards without *Magic* card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards.
Sharkey's Tithe (cont'd)
The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what.
Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked.
TO WIN:
After *five* rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.
Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked.
TO WIN:
After *five* rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.
Detalles
- Colección
- The Lord of the Rings: Tales of Middle-earth Minigames (MLTR)
- Número
- #4
- Rareza
- Común
Legalidad
Alchemy
Ilegal
Brawl
Ilegal
Commander
Ilegal
Competitive brawl
Ilegal
Duel
Ilegal
Future
Ilegal
Gladiator
Ilegal
Historic
Ilegal
Legacy
Ilegal
Modern
Ilegal
Oathbreaker
Ilegal
Old school
Ilegal
Pauper
Ilegal
Pauper commander
Ilegal
Penny
Ilegal
Pioneer
Ilegal
PreDH
Ilegal
Premodern
Ilegal
Standard
Ilegal
Standard brawl
Ilegal
Timeless
Ilegal
TLR
Ilegal
Vintage
Ilegal
Precios
Ofertas detalladas
A fecha de 14/10/2026
| Estado | País | Idioma | Mínimo | Media | Ofertas |
|---|---|---|---|---|---|
| Todavía no hay datos de precios. | |||||