Booster Sleuth // Booster Sleuth (cont'd)
Mostrar la carta en:
Texto de la carta
Booster Sleuth
Card
2 players | 2 packs | 10 minutes
OBJECTIVE:
Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.
GET READY:
Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.
LET'S PLAY:
The Detective must correctly guess four facts
OBJECTIVE:
Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.
GET READY:
Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.
LET'S PLAY:
The Detective must correctly guess four facts
Booster Sleuth (cont'd)
Card
about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time.
When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.
The Detective gets only one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.
TO WIN:
Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!
When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.
The Detective gets only one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.
TO WIN:
Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!
Detalles
- Colección
- Kamigawa: Neon Dynasty Minigames (MNEO)
- Número
- #1
- Rareza
- Común
Legalidad
Alchemy
Ilegal
Brawl
Ilegal
Commander
Ilegal
Competitive brawl
Ilegal
Duel
Ilegal
Explorer
Ilegal
Future
Ilegal
Gladiator
Ilegal
Historic
Ilegal
Legacy
Ilegal
Modern
Ilegal
Oathbreaker
Ilegal
Old school
Ilegal
Pauper
Ilegal
Pauper commander
Ilegal
Penny
Ilegal
Pioneer
Ilegal
PreDH
Ilegal
Premodern
Ilegal
Standard
Ilegal
Standard brawl
Ilegal
Timeless
Ilegal
TLR
Ilegal
Vintage
Ilegal
Precios
Ofertas detalladas
A fecha de 14/10/2026
| Estado | País | Idioma | Mínimo | Media | Ofertas |
|---|---|---|---|---|---|
| Todavía no hay datos de precios. | |||||