Mimic Match // Mimic Match (cont'd)
Mostrar la carta en:
Texto de la carta
Mimic Match
Card
2-4 players | 2+ packs | 10 minutes
OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!
GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.
LET'S PLAY:
On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.
OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!
GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.
LET'S PLAY:
On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.
Mimic Match (cont'd)
Otherwise, leave them in place, and the next player takes their turn.
NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.
After a match has been made, replace the empty spaces with two new cards from the deck, face down.
The game ends when a player reveals the two mimics, uncovering them!
TO WIN:
At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.
After a match has been made, replace the empty spaces with two new cards from the deck, face down.
The game ends when a player reveals the two mimics, uncovering them!
TO WIN:
At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
Detalles
- Colección
- Commander Legends: Battle for Baldur's Gate Minigames (MCLB)
- Número
- #2
- Rareza
- Común
Legalidad
Alchemy
Ilegal
Brawl
Ilegal
Commander
Ilegal
Competitive brawl
Ilegal
Duel
Ilegal
Explorer
Ilegal
Future
Ilegal
Gladiator
Ilegal
Historic
Ilegal
Legacy
Ilegal
Modern
Ilegal
Oathbreaker
Ilegal
Old school
Ilegal
Pauper
Ilegal
Pauper commander
Ilegal
Penny
Ilegal
Pioneer
Ilegal
PreDH
Ilegal
Premodern
Ilegal
Standard
Ilegal
Standard brawl
Ilegal
Timeless
Ilegal
TLR
Ilegal
Vintage
Ilegal
Precios
Ofertas detalladas
A fecha de 13/10/2026
| Estado | País | Idioma | Mínimo | Media | Ofertas |
|---|---|---|---|---|---|
| Todavía no hay datos de precios. | |||||