Telepathic Transmission // Telepathic Transmission (cont'd)
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Telepathic Transmission
Card
2-4 players | 2 packs | 5 minutes
OBJECTIVE:
Order your cards without communicating in this game that puts your telepathy to the test.
GET READY:
Open two booster packs and remove all cards without _Magic_ backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.
LET'S PLAY:
**Lands** ➧ **Other Colorless Cards** ➧ {w} ➧ {u} ➧ {b} ➧ {r} ➧ {g}
Within each category, order cards by numerically ascending mana value.
A card of the same color and cost can be played on another card of the same color and cost.
OBJECTIVE:
Order your cards without communicating in this game that puts your telepathy to the test.
GET READY:
Open two booster packs and remove all cards without _Magic_ backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.
LET'S PLAY:
**Lands** ➧ **Other Colorless Cards** ➧ {w} ➧ {u} ➧ {b} ➧ {r} ➧ {g}
Within each category, order cards by numerically ascending mana value.
A card of the same color and cost can be played on another card of the same color and cost.
Telepathic Transmission (cont'd)
A multicolored card counts as any one of its colors.
There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.
If at any point a player notices the sequence has been broken by a card in their hand, they say "restart" and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of _Magic_ and the cards revealed between restarts to successfully complete the sequence.
TO WIN:
The game is over when all cards have been discarded in the correct order. Keep track of the number of restarts—one or fewer is a victory!
There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.
If at any point a player notices the sequence has been broken by a card in their hand, they say "restart" and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of _Magic_ and the cards revealed between restarts to successfully complete the sequence.
TO WIN:
The game is over when all cards have been discarded in the correct order. Keep track of the number of restarts—one or fewer is a victory!
Detalls
- Col·lecció
- Dominaria United Minigames (MDMU)
- Número
- #3
- Raresa
- Comuna
Legalitat
Alchemy
Il·legal
Brawl
Il·legal
Commander
Il·legal
Competitive brawl
Il·legal
Duel
Il·legal
Explorer
Il·legal
Future
Il·legal
Gladiator
Il·legal
Historic
Il·legal
Legacy
Il·legal
Modern
Il·legal
Oathbreaker
Il·legal
Old school
Il·legal
Pauper
Il·legal
Pauper commander
Il·legal
Penny
Il·legal
Pioneer
Il·legal
PreDH
Il·legal
Premodern
Il·legal
Standard
Il·legal
Standard brawl
Il·legal
Timeless
Il·legal
TLR
Il·legal
Vintage
Il·legal
Preus
Ofertes detallades
A data de 14/10/2026
| Estat | País | Idioma | Mínim | Mitjana | Ofertes |
|---|---|---|---|---|---|
| Encara no hi ha dades de preus. | |||||