Sharkey's Tithe // Sharkey's Tithe (cont'd)
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Sharkey's Tithe
Card
2 or more players | 1 pack per player | 10 minutes
OBJECTIVE:
Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters.
GET READY:
Each player opens a booster, sets aside all cards without *Magic* card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards.
OBJECTIVE:
Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters.
GET READY:
Each player opens a booster, sets aside all cards without *Magic* card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards.
Sharkey's Tithe (cont'd)
The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what.
Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked.
TO WIN:
After *five* rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.
Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked.
TO WIN:
After *five* rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.
Detalls
- Col·lecció
- The Lord of the Rings: Tales of Middle-earth Minigames (MLTR)
- Número
- #4
- Raresa
- Comuna
Legalitat
Alchemy
Il·legal
Brawl
Il·legal
Commander
Il·legal
Competitive brawl
Il·legal
Duel
Il·legal
Future
Il·legal
Gladiator
Il·legal
Historic
Il·legal
Legacy
Il·legal
Modern
Il·legal
Oathbreaker
Il·legal
Old school
Il·legal
Pauper
Il·legal
Pauper commander
Il·legal
Penny
Il·legal
Pioneer
Il·legal
PreDH
Il·legal
Premodern
Il·legal
Standard
Il·legal
Standard brawl
Il·legal
Timeless
Il·legal
TLR
Il·legal
Vintage
Il·legal
Preus
Ofertes detallades
A data de 14/10/2026
| Estat | País | Idioma | Mínim | Mitjana | Ofertes |
|---|---|---|---|---|---|
| Encara no hi ha dades de preus. | |||||