Urza's Blueprints (minigame) // Urza's Blueprints (cont'd)
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Urza's Blueprints (minigame)
Card
2+ players | 2+ packs | 10 min
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
Urza's Blueprints (cont'd)
Card
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS:
*Mine:* Requires five cards with different card types. (Creature, artifact, land, etc.)
*Power Plant:* Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
*Tower:* Requires five cards with different mana values. (Lands have mana value 0.)
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS:
*Mine:* Requires five cards with different card types. (Creature, artifact, land, etc.)
*Power Plant:* Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
*Tower:* Requires five cards with different mana values. (Lands have mana value 0.)
Detalls
- Col·lecció
- Modern Horizons 2 Minigames (MMH2)
- Número
- #4
- Raresa
- Comuna
Legalitat
Alchemy
Il·legal
Brawl
Il·legal
Commander
Il·legal
Competitive brawl
Il·legal
Duel
Il·legal
Explorer
Il·legal
Future
Il·legal
Gladiator
Il·legal
Historic
Il·legal
Legacy
Il·legal
Modern
Il·legal
Oathbreaker
Il·legal
Old school
Il·legal
Pauper
Il·legal
Pauper commander
Il·legal
Penny
Il·legal
Pioneer
Il·legal
PreDH
Il·legal
Premodern
Il·legal
Standard
Il·legal
Standard brawl
Il·legal
Timeless
Il·legal
TLR
Il·legal
Vintage
Il·legal
Preus
Ofertes detallades
A data de 13/10/2026
| Estat | País | Idioma | Mínim | Mitjana | Ofertes |
|---|---|---|---|---|---|
| Encara no hi ha dades de preus. | |||||